Easiest Strategies for EVERY Town Hall in Clash of Clans

Mastering complex strategies can be a challenge, especially for casual players in a clash of clans.

As someone who understands the struggle, I’ve compiled a list of straightforward armies that almost anyone can pick up and learn right away.

Whether you’re a Town Hall 2 beginner or a Town Hall 15 player, these easy-to-understand strategies will help you secure those coveted 3 stars without breaking a sweat.

Let’s check them in detail for each Town Hall level.

Town Hall 2: Giants, Barbarians, and Archers (30 Housing Space)

Starting small with Town Hall 2, where you only have 30 housing space, we recommend using three Giants, ten Barbarians, and five Archers. Getting your Clan Castle is crucial, as enemy Clan Castle troops can complicate things. The strategy involves distracting defenses with Giants, using Barbarians and Archers to eliminate them. Patience is key with this low-level troop strategy.

Town Hall 3: Giants, Archers, and Wall Breakers

Moving up to Town Hall 3, we stick to a similar strategy with 10 Giants, 14 Archers, and three Wall Breakers. Create a distraction with Giants, use Archers to eliminate Clan Castle troops, and focus on the mortar. The key is adapting to the base layout, and deciding whether to attack from the edge or the center.

Town Hall 4: Unleashing the Balloons

At Town Hall 4, unlock the powerful Balloons. Use 12 Balloons, 18 Archers, and two Goblins. While Clan Castle troops are optional, bringing Balloons in the Clan Castle can be effective. The strategy involves targeting air defenses, Archer Towers, and cleanup troops for a smooth three-star victory.

Town Hall 5: Mass Loons

Unlocking the Mass Loons strategy at Town Hall 5, this army composition requires the use of many Balloons. Whether or not you have a Clan Castle, this powerful army can easily three-star bases. Lure out Clan Castle troops, deploy Balloons strategically on air defenses and Archer Towers, and finish with cleanup troops.

Town Hall 6: Giant-Balloon Army

For Town Hall 6, we recommend a Giant-Balloon army that can be effective even without a Clan Castle. However, for war attacks, additional Balloons or a Dragon in the Clan Castle can enhance the strategy. Focus on luring out the Clan Castle, then deploy Giants and Balloons strategically to secure the three stars.

Town Hall 7: Unleash the Dragons

Town Hall 7 introduces Dragons to your arsenal. A full army of Dragons, supported by Lightning spells and some Balloons in the Clan Castle, makes for an easy three-star attack. Look for grouped defenses, zap them, and deploy the Dragons strategically to dominate the base.

Town Hall 8: GoHo (Golems and Hogs)

Transitioning to Town Hall 8, the GoHo strategy involves Golems, Hogs, and Clan Castle troops, making it a potent and straightforward attack. Create a funnel, lure out the Clan Castle, and unleash the power of Hogs with healing spells for a clean sweep.

Town Hall 9: Zap Lalo (Zap Spells and LavaLoon)

At Town Hall 9, the Zap Lalo strategy combines Lightning spells and LavaLoon troops. Zap out key defenses, create a funnel, and unleash Lava Hounds and Balloons strategically. Timing is crucial, especially with the deployment of spells, to secure a three-star victory.

Town Hall 10: Gobo Witch (Golems, Bowlers, Witches)

For Town Hall 10, the Gobo Witch strategy involves Golems, Bowlers, and Witches. Even without personal access to Bowlers, Clan Castle troops with Bowlers can make this strategy effective. Create a funnel, unleash the troops, and watch as they decimate the base for an easy three stars.

Town Hall 11: Ice Bow Witch (Ice Golems, Bowlers, Witches, Bats)

The Ice Bow Witch strategy introduces Ice Golems, Bowlers, Witches, and Bats. Create a funnel, deploy the troops, and use Bat spells strategically to secure a three-star victory. Timing and planning are essential for success.

Town Hall 12: Zap Quake Witch (Zap Spells, Earthquake Spells, Witches)

At Town Hall 12, the Zap Quake Witch strategy involves using Zap and Earthquake spells to weaken defenses, followed by a massive Witch army. Create a funnel, deploy the troops strategically, and watch as the Witches overwhelm the base for an easy three stars.

Town Hall 13: Yeti Super Wizard Bat Spam

Town Hall 13 introduces a spammy Yeti Super Wizard Bat strategy. Open up the base with Earthquake spells, create a funnel, and unleash Yetis, Super Wizards, and Bats. Timing is crucial for Bat spells, so pay attention to enemy defenses to secure a three-star victory.

Town Hall 14: Ice Golem Yeti Bat Spam

Town Hall 14 brings a similar spam strategy with Ice Golems, Yetis, and Bat spells. Use Earthquake spells to open up the base, create a funnel, and deploy the troops strategically. Timing is key for Bat spells, ensuring they target defenses effectively for an easy three-star win.

Town Hall 15: Ice Golem Yeti Super Wizard

Finally, at Town Hall 15, we recommend an army composition featuring Ice Golems, Yetis, and Super Wizards. Use Earthquake spells to open up the base, create a funnel, and deploy the troops for a powerful attack. While three-starring Town Hall 15 is challenging, this strategy provides a straightforward approach.

Conclusion:

Whether you are just starting or reaching Town Hall 15, these easy-to-learn strategies cater to players of all levels.

Remember to adapt each strategy to the specific base layout, practice your attacks, and enjoy the satisfaction of securing those three stars in Clash of Clans.

Happy raiding!

FAQ

What’s the best strategy for a beginner at Town Hall 2?

For Town Hall 2, a simple yet effective strategy involves using three Giants, ten Barbarians, and five Archers. Patience is key, as you distract defenses with Giants and use Barbarians and Archers to take them out. Obtaining your Clan Castle is advised to deal with potential Clan Castle troops from the enemy.

How do I approach Town Hall 8 with the GoHo strategy?

Town Hall 8’s GoHo (Golems and Hogs) strategy involves creating a funnel, luring out the Clan Castle, and deploying Hogs strategically with healing spells. While Clan Castle troops with Bowlers can enhance the attack, the strategy remains straightforward. Timing your spells and deploying Hogs strategically are crucial for success.

What’s the key to mastering the Mass Loons strategy at Town Hall 5?

Unlocking Balloons at Town Hall 5 allows for the Mass Loons strategy. The key is to lure out Clan Castle troops, deploy Balloons strategically on air defenses and Archer Towers, and finish with cleanup troops. Balloons are powerful, and patience is essential as they slowly but surely secure the three-star victory.

How does the Zap Quake Witch strategy work at Town Hall 12?

At Town Hall 12, the Zap Quake Witch strategy involves using Zap and Earthquake spells to weaken defenses, followed by deploying a massive Witch army. Creating a funnel and strategic troop deployment are crucial. The Witches overwhelm the base, and careful timing of spells ensures a successful three-star attack.

Can the Ice Bow Witch strategy at Town Hall 11 be effective without personal access to Bowlers?

Yes, the Ice Bow Witch strategy can be effective at Town Hall 11 even without personal access to Bowlers. Clan Castle troops with Bowlers can be used to enhance the strategy. Creating a funnel, deploying the troops strategically, and using Bat spells effectively contribute to a successful three-star victory.

Leave a Comment