Remember the good old days when Supercell seemed to be churning out new cards like parents welcoming babies in the 1950s?
Well, those were the times when some cards turned out to be more than just interesting additions to the Clash Royale universe.
They became downright abominations.
Today, let’s take a stroll down memory lane and explore seven cards that, at some point, were so overpowered that they left players scratching their heads.
Here are 14 Most BROKEN Cards in Clash Royale
Back in the day, Elite Barbarians dominated the meta for months. Initially mediocre, Supercell noticed and gave them a buff that made them a force to be reckoned with.
These fast, hard-hitting meat shields became a nightmare for players, forcing specific counters and leading to an outcry for nerfs.
After several adjustments, Elite Barbarians eventually found their balance, but not before leaving a mark on Clash Royale history.
Released in May 2017, the Night Witch quickly became a daunting card.
With the ability to spawn strong bats every 5 seconds and an overall powerful presence on the battlefield, she wreaked havoc for a good while.
Nerfs arrived in June and August of the same year, reducing her power significantly. While she’s still around, she’s no longer the menace she once was.
Making its debut on October 26, 2022, the Phoenix was a one-elixir wonder initially described as a “mega minion on steroids.”
Its ability to respawn if the egg wasn’t destroyed within four seconds made it a versatile support card, a win condition, and a medium-sized tank.
With seven nerfs in less than a year, the Phoenix finally found balance, leaving players to wonder if it’s truly tamed or if Supercell should leave the bird alone.
Initially a lackluster card, the Royal Giant received a substantial damage buff in March 2016, turning it into a tower-toppling monster.
Subsequent buffs in May and another in June made it even more formidable.
Despite two nerfs, the Royal Giant’s popularity soared, thanks to its ability to outrange deployable buildings.
It took until April 2017, with an increased deployment time, for the Royal Giant to fade from the meta.
Present since the game’s release, the X-Bow initially wasn’t too overpowered. However, a change in targeting to ground only in February 2016 turned it into a formidable siege weapon.
With a range of 13 tiles and a three-second deploy time, the X-Bow became a skillful but challenging card to counter.
Nerfs in February and March 2016 helped balance its dominance, but it remained an annoying presence in the game.
Released in February 2016, Poison initially went unnoticed.
However, it found its spotlight in the Goizen meta, where it became a crucial part of a broken strategy.
With the ability to damage enemies and slow them down simultaneously, Poison became a powerhouse on both offense and defense.
Nerfs in October 2016 removed its slowing effect on the Elixir Collector, ultimately toning down its dominance.
In the early days of Clash Royale, the Elixir Collector was the backbone of many OP decks.
Its low cost and high hitpoints made it versatile, serving as both an Elixir generator and a defensive meat shield.
However, a series of nerfs in May and July 2016, including a rework in October, changed its dynamics.
The Elixir Collector’s reign as the meta soon ended, making it a decent but not overly powerful card.
Initially teased in April Fools 2017, the Elixir Golem finally made its debut in October 2019. Winning the Elixir Golem Challenge gave players early access, and that’s when the competitive community noticed its strength.
With unique mechanics and robust stats, the Elixir Golem had the combined HP of a regular Golem at a cost of only 5 Elixir.
The real kicker? It split into two two times, making it challenging for towers to effectively handle the onslaught.
Despite giving the opponent four Elixir upon defeat, the Elixir Golem’s dominance led to a series of nerfs, balancing its power.
Originally designed as a seven Elixir card, a mistake reduced the Royal Recruits’ cost to six during its launch in late July 2018.
This error proved disastrous, as the Royal Recruits offered tremendous value for their cost.
A versatile defensive card, the Royal Recruits countered many troops effectively. However, a swift nerf of adding two Elixir to their cost rendered them nearly useless.
It took several adjustments, reducing their damage and increasing the deployment time, before the Royal Recruits found a balanced place in the game.
Released on December 22, 2017, the Royal Ghost quickly became a sought-after card for reasons beyond its legendary status.
Priced at three Elixir, it offered too much value, boasting strong hits, splash damage, high HP, and the ability to go invisible for only 0.7 seconds after no interaction.
This made countering the Royal Ghost challenging, especially for air troops.
Nerfs arrived in January 2018, adjusting its damage, attack time, and invisibility duration, bringing the Royal Ghost back to a more reasonable power level.
Evolution cards are expected to be powerful, but the Evolved Firecracker took it to another level.
With increased HP, extended pushback range, and lingering attacks resembling a mini poison.
However, nerfs swiftly followed in June and August 2023, toning down its power by reducing HP boost, removing pushback range, and preventing Spark damage stacking.
Despite player debates on its current state, the Evolved Firecracker stands as a reminder of evolving cards’ potential pitfalls.
Released alongside the Phoenix in October 26, 2022, the Monk often lived in the shadow of its counterpart.
Priced at four Elixir, the Monk packed a punch with a unique ability reducing incoming damage by 80%.
This made it almost impossible to take out while active, offering significant value. The Monk underwent adjustments, including an Elixir cost increase to five, reducing its prevalence.
While not as commonly seen, the Monk remains a formidable card, potentially awaiting future reworks or buffs.
Debuting on September 19, 2016, the Mega Minion quickly earned nicknames like “Meta Minion” for its versatility and effectiveness.
Priced at three Elixir, it provided high damage, hitting both ground and air units.
The Mega Minion’s dominance led to consecutive nerfs in November and December 2016, reducing its damage and hit speed.
Despite not being the most broken card on the list, its prevalence at the time left a lasting impact on Clash Royale’s history.
Introduced on June 12, 2021, the Goblin Drill immediately caused a stir. Priced at four Elixir, it burrowed underground before popping up to deal damage and spawn Goblins.
Its ability to land on towers made it a nuisance, prompting quick adjustments only five days post-release.
The first goblin spawn delay was increased, pushback reduced, and goblin spawn on death decreased.
Further tweaks in September reduced the spawn upon death to two goblins, bringing the Goblin Drill back to a more balanced state.
Remembering these once-overpowered cards, it’s clear that Clash Royale’s history has been marked by a constant attempt to balance the gameplay.
Every nerf, buff, and rework has shaped the meta and player paths, giving us a constantly evolving game.
While these cards may not be the superpowers they once were, their legacy remains in the memories of Clash Royale players.
What other cards do you think deserve a mention of historical significance? Feel free to share the comments!