108 Clash Royale Facts YOU Should Know

Hey, Clash Royale players, today we’re going to dive deeper into the realm of this hugely popular game to reveal 108 Clash Royale Facts you didn’t know.

Whether you are an expert or a novice, prepare to be amazed by the hidden gems we have discovered.

So, without further a do, let’s jump straight into the exciting world of Clash Royale.

108 Clash Royale Facts

The Game’s Evolution:

  1. Clash Royale isn’t just for smartphones; it’s available on almost any mobile device, except Windows Phones.
  2. The iconic Fireball’s image underwent three changes.
  3. Believe it or not, you could play Clash Royale on a fridge in 2016!
  4. Clash Royale pulled an April Fool’s prank, letting YouTubers spawn Giant Skeletons from Tombstones.
  5. Vietnam banned Clash Royale in 2018 due to changes in local laws.

Gameplay Insights:

  1. In the 2v2 Touchdown Draft, each player is guaranteed a fast runner during a tiebreaker.
  2. Death damage is temporarily disabled during tiebreakers.
  3. Active clan leaders face the boot after 35 days, and leadership passes to the longest-serving co-leader.
  4. Clash Royale used to keep its game under 100 megabytes for easy App Store downloads via cellular data.
  5. In the early days, trading didn’t require both players to have a token.
  6. The rarest card count in Cotterell was disclosed in the video.
  7. In the initial stages, seasons lasted only two weeks.
  8. You could copy someone’s tag by clicking on it in their profile.
  9. Clash Royale boasts a commercial entirely animated in an anime style.

Financial Feats:

  1. Clash Royale has generated over $3 billion since launch, with 30% from the US alone.
  2. The most viewed Clash Royale video is a real-life adaptation.
  3. The game brings in a whopping estimated $2.3 million per day.

Game Features:

  1. Silver chests have a lower chance of containing rare or epic cards compared to free chests.
  2. The Princess’s real name is Andrew.
  3. Clash Royale commercials aired only in specific countries, revealing hidden gems.
  4. Dropping back to zero trophies is nearly impossible.
  5. In 2016, endgame meant accumulating ordinary trophies just for bragging rights.

Historical Tidbits:

  1. Before the game’s official launch, there were no Kings and Princesses; instead, there were Archers and Wizards.
  2. Remnants of the Flying Machine from Clash of Clans can be found in the Builder’s Village.

Card Insights:

  1. The Mini P.E.K.K.A used to have a deeper voice.
  2. The Elixir Golem was teased in an April Fool’s joke back in 2018.
  3. Legend Ares used to have an extra level but was removed shortly after.
  4. The only way to get Legend Ares was to mirror it.
  5. Clash Royale won a Google Play Award as the Best Game of the Year in 2016.
  6. The Prince’s charge is simply his attack times two.

Updates and Changes:

  1. Clash Royale’s credit screen was recently updated to showcase everyone’s name in gold.
  2. In the beginning, you couldn’t have multiple decks, but it increased to three and then five.
  3. Initially, buildings had infinite lifetime and no timers.
  4. The Cannon and Mortar used to cost a whopping six elixir.
  5. Clan Wars looked different before its release.
  6. You could share friendly battles in clan chat before the feature was removed.
  7. The King uses elixir-based beard oil with a pine scent, according to Clash Royale FAQ.
  8. You can track all four of your cards onto the battlefield simultaneously if you have the required elixir.

Special Events and Collaborations:

  1. Clash Royale once had a Clash Knights platform for global meetups and gaming experiences but was later removed.
  2. Clash Royale did a crossover with Brawl Stars for the latter’s global launch.
  3. Temporary game modes like Heist and brawlers like Bull Terra were introduced.
  4. Clash Royale even had a temporary tournament costing 250,000 gems to start!

Interesting Gameplay Mechanics:

  1. You could throw a hundred emotes before hitting the limit.
  2. The Wall Breakers card resembles a level six Wall Breaker from Clash of Clans.

In-Game Currency and Purchases:

  1. Chief Pat, a Supercell YouTuber, was once the number one player and spent $12,000 within the first few months after launch.
  2. Notifications enabled you to be notified when a clanmate’s battle was featured in TV Royale.
  3. Clash Royale introduced a $1 premium currency package, making it the second Supercell game to feature it.

Card Evolution and Game Features:

  1. The X-Bow was once able to target air troops.
  2. The Heal Spell was the first card to be removed from the game.
  3. Clash Royale was globally released on March 2nd, 2016, with 42 cards at launch.

Absolutely, let’s continue unveiling the remaining 100 points of intriguing facts about Clash Royale!

Card Rarity and Gameplay Mechanics:

  1. Legendaries were introduced two months after the global launch, making epic cards initially the rarest.
  2. The original max gold limit at launch was 500k, compared to the current 5 million.
  3. Any card with purple eyes will have blue or red on the field.
  4. Colored names, achieved by entering a code, were once possible but later removed.
  5. Before the Quest button, the spot was reserved for the Free Chest.
  6. You could track all four of your cards onto the battlefield simultaneously if you had the required elixir.

Arena and Trophy Insights:

  1. The max gold limit at launch was only 500k, compared to the current 5 million.
  2. At the game’s start, you had to pick gold to battle.
  3. Early on, friendly battles did not follow a tournament standard.
  4. The Three Musketeers used to cost only 9 elixir.
  5. The Barbarian resembles a low-level Barracks in Clash of Clans.
  6. The Tombstone used to spawn six skeletons when destroyed but was later nerfed to four.
  7. There was once a tournament that cost 250,000 gems to start, with the first-place reward being 15,000 cards.

Clan and Social Features:

  1. Clash Royale once had a Clash Knights platform within the app, facilitating global meetups and friendships.
  2. A trainer in the Training Camp breaks the rules, generating elixir four times faster than normal.
  3. Chief Pat, a Supercell YouTuber, spent $12,000 within a couple of months after the game’s launch and still wasn’t maxed.
  4. There was a bug allowing the Log to activate the King Tower by hitting a low HP Pond Tower.
  5. Achievements existed initially but were removed shortly after the release of quests.

Card Rarity and Game Economy:

  1. At launch, epic cards were the rarest, with legendaries introduced two months later.
  2. You are guaranteed to get one epic card during the tutorial.
  3. The blue diamonds in the background were initially only on the main page.
  4. The shop and deck screen had a pink color to support AIDS awareness.
  5. Supercell introduced a pack that temporarily changed the tower skin with each upgrade.
  6. Every upgrade adds 10% to the current stats of a card.

Arena and Card Cost Changes:

  1. The Golem has the most hit points out of any card in the game, even more than a level 13 King Tower.
  2. Clash Royale was globally released on March 2nd, 2016, with 42 cards at launch.
  3. There are over 130 loading screen hints in the game.
  4. The Log may have been teased before its release, and arena logs only had spikes after its introduction.
  5. Only Free and Crown chests can contain gems.

Card Design and Historical Context:

  1. Clash Royale is a real-time multiplayer video game developed and published by Supercell, a Finnish mobile game development company.
  2. Pekka’s Playhouse shares its name with a single-player map from Clash of Clans.
  3. The Lumberjack is responsible for creating the Log after accidentally spilling a bottle of Rage on a tree log.
  4. Some clan badges are national flags of certain countries.
  5. The loading screen once hinted at a scoreboard of 0 to 4, though its meaning remains unknown.

Gameplay Mechanics and User Interface:

  1. The training camp has the most unlockable cards of any arena.
  2. The Executioner’s face was changed for looking too unfriendly, and he somehow got his tooth back.
  3. In friendly battles, tap and hold buttons for more options.
  4. Many spells, like the Fireball, seem to come from the King Tower, despite no clear launch point.
  5. The Royal Giant was once considered a weak card and received buffs in older versions of the game.
  6. The Prince had a higher-pitched voice in older versions, with sound effects primarily focused on his horse.
  7. King emotes used to have four sounds each but were later removed.
  8. The Heal Spell was the first card removed from the game, later replaced by Heal Spirits.
  9. Clash Royale was globally released on March 2nd, 2016, with 42 cards at launch.

Game Features and Special Events:

  1. Clan Battles, initially a 2v2 exclusive, was how 2v2 was introduced.
  2. If you mirror a Musketeer, it uses as much elixir as playing a Three Musketeer card.
  3. In Japanese language settings, epic cards are called super rare cards, and legendaries are called ultra rare cards.
  4. If you have notifications enabled, you’ll be notified when a clanmate’s battle is featured in TV Royale.
  5. The keyhole on the Super Magical Chest was mysteriously removed one day.
  6. The Bearer of Gems looks similar to that of the Goblin Barrel.
  7. The Mirror is the only card without a defined elixir cost, treated as a 2-elixir card when calculating average elixir cost.

Card Evolution and In-Game Currency:

  1. Clash Royale once featured a $1 premium currency package, the second Supercell game to do so.
  2. The X-Bow was once able to target air troops.
  3. The pot on top of the Furnace is a reference to the Cauldron Halloween obstacle from Clash of Clans.
  4. The sound the Elite Barbarians make is the same as regular Barbarians but in a slower and deeper pitch.
  5. The Barbarian and the Knight are cousins, according to the Knights card description.
  6. If the language is set to Japanese, you can see how many gems you have gotten for free and how many you have purchased.
  7. The Ice Spirit may have been the Ice Barrier before being added.
  8. There were only 42 cards at launch.

Conclusion

And there you have it, folks! A deep dive into the fascinating world of Clash Royale, unraveling 108 astonishing fact that might have left you scratching your head or nodding in agreement. Whether you’re a seasoned player or a fresh recruit, these insights into the game’s history, mechanics, and hidden gems are sure to have enriched your Clash Royale knowledge. Keep clashing, and may your towers stand strong!

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